(moving and other ai related actions will need to be turned off and you may also want to remove things like collisions. ![]() Bomber game Alarm 1 Event, 191 Animation End Event, 180181 bomb location. ![]() It's likely more complex to turn off all the actions the object would normally be performing when it was alive than to create another object. Build Games with GameMaker Studio 2 Ben Tyers. I'd suggest using a death animation object if you want to strip the object in quest of properties. notation allows you to access specific variables from another instance while still working in the current instance. with statement access the specified instance or object(s) and anything within in will act as though it's happening within an event in the specified object, best for when you want to pass hard numbers not variables (ie 10, 1. ![]() Var death_obj = instance_create(x,y,oDeathAnimation) Beginner IDE Introduction In this tutorial we are going to look at the GameMaker Studio 2 Sprite Editor. example of how to pass variables on instance creation
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